﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MapUi : BaseUi
{
    public Transform tileLayer;
    public Transform objLayer;
    void Start()
    {
        for (int x = 0; x < 30; x++)
        {
            for (int y = 0; y < 30; y++)
            {
                // GameObject prefab = Resources.Load<GameObject>("ui/map/MapTileUi");
                // GameObject ui = Instantiate(prefab);
                // MapTileUi mapTileUi = ui.GetComponent<MapTileUi>();
                // mapTileUi.dataX = x;
                // mapTileUi.dataY = y;
                // ui.transform.parent = tileLayer;
                // mapTileUi.refreshPosition();
            }
        }
    }

}
